“Banditry and Subversion” in a Classroom Game

نویسندگان

چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Creativity in the Game Design Classroom

Third, we will discuss the challenges of applying creativity research to game design education. For example, the bulk of research on creativity focuses on the creativity of an individual, while game design is highly collaborative. We will examine the work of Sawyer and others studying collaborative creativity, and explore the ways theories from the first half of the workshop can be modified to ...

متن کامل

passivity in waiting for godot and endgame: a psychoanalytic reading

this study intends to investigate samuel beckett’s waiting for godot and endgame under the lacanian psychoanalysis. it begins by explaining the most important concepts of lacanian psychoanalysis. the beckettian characters are studied regarding their state of unconscious, and not the state of consciousness as is common in most beckett studies. according to lacan, language plays the sole role in ...

Evolving Pixel Shaders for the Prototype Video Game Subversion

Pixel shaders can be used to create a variety of visual effects in 3D environments, far more efficiently than if produced using the standard graphics pipeline. For such efficiency reasons, pixel shaders are commonly used in video game rendering, to add artistic or other visual effects. We investigate the automated creation of novel shader programs for rendering scenes in the Subversion virtual ...

متن کامل

Evolving 3D Buildings for the Prototype Video Game Subversion

We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion Software Ltd. Buildings are described in a custom plain-text markup language that can be parsed by Subversion’s procedural generation engine, which renders the 3D models on-screen. The building descriptions are amenab...

متن کامل

learner autonomy in a computer-assisted project-based efl reading classroom

آموزش برمبنای ذخیره اطلاعات ، دانشجویان را به عنوان افرادی غیر متفکر وغیرقابل کنترل می پندارد . در همین راستا ، خواندن در سیستم آموزشی برمبنای ذخیره اطلاعات ، مهارتی پنداشته می شود که می توان آن را با یاد گرفتن انفعالی وجداگانه تعدادی از مهارتهای جزیی فراگرفت . درآن سو خواندن در سیستم آموزشی برمبنای طرح مسآله ،به عنوان رفتاری نقادانه تلقی می شود که از طریق آن می توان دنیای فرای کلمات را کشف کرد...

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Ming Studies

سال: 2017

ISSN: 0147-037X,1759-7595

DOI: 10.1080/0147037x.2017.1345893